VN Revival

A localization workflow, tools, and publishing platform built for a team of game localizers.

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VN Revival desktop website in English, with its full navigation and wide game inventory previewDesktop website
Mobile catalog · four games, one interface

A team of localizers wanted to offer free translations in languages publishers often overlook. Automating repetitive content work with AI agents sharply reduces costs and the grind that leads to burnout, giving people more time for decisions, creativity, and quality. We built a shared workflow, tools, and website for localizing many games.

50,000 words
in a game
1 week
including testing
≈ $25
per language

Team-reported figures for a 50,000-word game.

Our contribution

Publishing tools

Add games, upload releases, update screenshots, and prepare SEO and social posts. Admin and CLI operations connect publishing to the localization workflow.

Content management with AI agents

The admin panel is useful, but repeating the same updates across games and languages gets tedious. AI coding agents with terminal access can handle routine content operations through the project CLI.

One workflow.
Many games.

  1. Extract assets

    Text & images

    AI only
  2. Prepare

    Glossary & resources

    Human + AI
  3. Translate

    Translation & editing

    AI only
  4. Test

    Text & game UI

    Human + AI
  5. Package

    Windows & macOS

    AI only
  6. Publish

    Catalog & updates

    AI only

Example: FTL: Faster Than Light

A text-heavy space roguelike with 80,331 words. The task: translate it into 30 languages in one week. AI token costs totaled $54.

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